Open-source live avatars

Compare MuseTalk, Quark LiveAvatar, and Audio2Face-3D by output, hardware, and deployment work.

Sources reviewed:

Choose the output first

MuseTalk edits a face region, Quark LiveAvatar generates audio-driven video, and Audio2Face-3D produces facial animation for your renderer. Each solves a different part of a live experience.

Compare the projects

Published specifications and billing bases
DetailMuseTalk Quark LiveAvatar NVIDIA
ModelMuseTalk 1.5LiveAvatar 1.1Audio2Face-3D
Full avatar usage rateYour computeYour computeYour compute
Full billing basisYour compute + conversation stackYour compute + conversation stackYour compute + conversation stack
Video-only usage rateYour computeYour computeYour compute
Video billing basisYour GPU costsYour GPU costsYour compute costs
Full response timingYour pipeline · Full response depends on your stackYour pipeline · Full response depends on your stackYour pipeline · Full response depends on your stack
Video timing30+ FPS · Throughput on NVIDIA Tesla V10045 FPS · Multi-card H800, 4-step samplingNot listed · No comparable timing in cited repository
Output resolution256 × 256 face · Edited face region, not the full output videoConfigurable · Depends on inference settings and GPU memoryYour renderer · 3D animation output, resolution set by your application
FPS30+ FPS · Inference throughput on Tesla V100 after avatar preparation45 FPS · Multi-card H800, four-step samplingYour renderer · 3D facial animation, not a hosted video stream
Custom motionsLip sync only · Edits an existing face region; signature controls not verifiedNot verified · Audio-driven diffusion; custom signature controls not establishedApp / rig controlled · Facial animation output; character actions belong to your renderer
Moderation controlApp controlled · Your app sets filters; model and license restrictions still applyApp controlled · Your app sets filters; model and license restrictions still applyApp controlled · Your app sets filters; model and license restrictions still apply
DeploymentSelf-hostedSelf-hostedSelf-hosted

Account for deployment work

  • Pin code and weight versions, and review their licenses.
  • Measure avatar preparation separately from warm inference.
  • Record the GPU, precision, sampling settings, and output dimensions.
  • Include encoding, transport, conversation, and idle compute in cost.
  • Test the number of concurrent sessions you need.

Interpret published FPS

GPU throughput establishes a processing result under the published conditions. Delivered frame rate and voice-to-voice latency also depend on your application pipeline.

Project sources