NVIDIA Audio2Face-3D: deployment, FPS & capabilities

NVIDIA Audio2Face-3D converts speech into facial animation for a 3D character pipeline. Your renderer determines the final visual output.

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When to consider NVIDIA

Consider Audio2Face-3D for game characters, stylized digital humans, or an application with an existing character rig and renderer.

Pricing by mode

Consider Audio2Face-3D for game characters and stylized digital humans. It turns audio into facial animation that can be used in a 3D character pipeline.

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Published specifications and billing bases
DetailNVIDIA
ModelAudio2Face-3D
Full avatar usage rateYour compute
Full billing basisYour compute + conversation stack
Video-only usage rateYour compute
Video billing basisYour compute costs
Full response timingYour pipeline · Full response depends on your stack
Video timingNot listed · No comparable timing in cited repository
Output resolutionYour renderer · 3D animation output, resolution set by your application
FPSYour renderer · 3D facial animation, not a hosted video stream
Custom motionsApp / rig controlled · Facial animation output; character actions belong to your renderer
Moderation controlApp controlled · Your app sets filters; model and license restrictions still apply
DeploymentSelf-hosted

Usage rates are one component of cost. Use the monthly calculator for supported plan allowances and session assumptions.

Estimate monthly cost

Monthly cost examples

A monthly total needs a verified plan quote or measured compute budget. Use the provider or project sources to establish billable units, preparation, and delivery costs before estimating.

Plan the integration

Connect facial animation to the rig, then provide the conversation system, rendering, and transport. Measure the rendered output rather than comparing animation inference to a hosted video API.

Read the latency correctly

There is no hosted-video resolution or conversation tariff in this comparison. Your application controls those choices.

This is a different output category from photorealistic video APIs. You supply the character, rendering, and conversation infrastructure.

Questions to verify before launch

  • Is the target character rig compatible with the output?
  • What frame rate and resolution can your renderer sustain?
  • Which model and tooling licenses cover production use?

Official sources

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